Schedule
Information sessions
To learn more about the Stanford Learning Design Challenge, please join us for one of these three Information Sessions.
Choose a date convenient for you (all times are PT).
Jan. 6, from 8 a.m. to 9 a.m.
Jan. 7, from 3:30 p.m. to 4:30 p.m.
Jan. 12, from 5 p.m. to 6 p.m.

Winter quarter workshop schedule
Workshops will be held on Thursday afternoons from 3:30 p.m. to 5 p.m. in virtual space. The purpose of the workshops is to help students form teams and develop a successful project and pitch. We encourage attendance in the workshops, but it is optional.
Winter pitch event
On Thursday, March 4, participants will have the opportunity to pitch their projects to a panel of academic and industry experts. $1,500 grants will be awarded to top teams for early-stage prototype development.
For those who plan to pitch on March 4, the Feb. 18 Practice Pitch session is required.

January 14
– Introduction
– Human-centered design
– Mixer
January 21
– Learning science
– Game design
– Mixer
January 28
– Entrepreneurship in EdTech
– Accessibility & inclusion
– Mixer
February 4
– Pitch preview
– Mixer
February 7
– Deadline to sign-up for the winter pitch event
February 11
– Pitch development
– Mixer
February 18
– Practice pitch (required session)
February 25
– Prototyping tools
March 4
– Winter pitch event
Spring quarter workshop series
Workshops will be held on Thursday afternoons from 3:30 p.m. to 5 p.m.
Spring pitch event
On Thursday, May 6, participants will have the opportunity to pitch their projects for a panel of academic and industry experts. Grants of up to $9,000 will be awarded to top teams for further project development.
For those who plan to pitch on May 6, the April 22 Practice Pitch session is required.

April 1
– Entrepreneurship
– Prototyping & user testing
April 8
– Academic research
– Prototyping & user testing
April 22
– Practice pitch (required session)
April 29
– Prototype testing
May 6
– Spring pitch event
Mentoring program
Mentors who provide support will include faculty experts, industry experts, and near-peers with experience in development of digital learning experiences.
